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Title                   : All wads from PG
Filename                : PG_ALL.WAD
Author                  : Pavel Grodek
Email Address (FIDOnet) : 2:5020/509.10, 2:5020/268.9
Misc. Author Info       : Genius from Russia, old and wise

Description             : Set of five well-balanced deathmatch wads.
                          Some special effects are there to increase
                          playability - special walls, lights, staircases, etc.

Additional Credits to   : My parents, friends and editors' authors
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* Play Information *

Game                    : DOOM II
Episode and Level #     : MAP01, MAP02, MAP03, MAP04, MAP05
Single Player           : Yes but no monsters
Cooperative 2-4 Player  : Yes but no monsters
Deathmatch 2-4 Player   : Yes (two recommended)
Difficulty Settings     : Not implemented and not needed
New Sounds              : No
New Graphics            : No
New Music               : Yes (Peter Gabriel songs: Lead A Normal Life,
                          Shock The Monkey, Digging In The Dirt,
                          Sledgehammer, In Your Eyes) Authors unknown :(
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch
Editor(s) used          : DoomEdit/PM (for OS/2) v1.06 - for most of development,
                          EdMap 1.40 - for sectors manipulation,
                          DMapEdit 4.0 beta 11 - for copying stuff
Known Bugs              : None, only features.  Special walls are _not_ bugs.
                          A lot of thought and research were spent on them.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.

You may do whatever you want with this file.  Some reference to me would be
appreciated.

* Where to get this WAD *

FTP sites: not yet.  If you want to upload it, just do it and add URLs here.

BBS numbers: None.

Other: Distributed through FIDO fileechos.

Additional Info:
* My primary goal was to create _balanced_ wad, where every weapon has roughly
the same power.
* Stylish appearance was my second goal - nothing too complex but well-honed.
* The third goal - to stretch DOOM limits a bit.  The old dog can learn some
new tricks.
* And the last goal - to add the good music to the good levels.
I think I have achieved them all ;-) Any feedback would be appreciated.

Special features:
MAP01: Sound-proof boxes you are born in.  Teleporters that lead to the single
       place - easy to kill when exiting from the red corridor.  Visual clues
       on the floor reminding you which side to turn and which corridor to run.
MAP02: Twisted stairs.  Lava lift (triggered by walking over linedef) -
       useful for ambushes.  Doors with appropriate textures for easy
       orientation.  No health.
MAP03: Very special walls.  Some of them you can't miss (semi-opaque ones)
       and some are much more interesting - they can be shot through with
       energy weapons (plasma gun, BFG900) and rocket launcher, but are
       bullet-proof.
MAP04: Nice lighting, one-way staircases.  Dangerous way to good weapons (but
       with skill and luck they can be taken with 0-20% of health loss).
       Hint: try to run at the very edge of lava.
MAP05: The room is a polygon with 13 sides.  There are 7 big and 13 small
       columns with 7 sides each.  Black walls - very easy to spot your
       opponent.  Very bright lighting but all textures are extremely dark,
       so players of all colours are visible from any distance.  Eerie sight ;)
       No health.
